| | Graveyard Keeper Cheats, Codes, Hints and Walkthroughs for PC Games. | | | | | | | | | | | | Range by PC Games Title: A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | 0 - 9 | | | | | | | | | | | | Hints and Tips for: Burying ground Keeper | | | | | | | | | | | | | | | | | | | Necropoli Keeper Bromus secalinus Codes: ------------ Submitted by: David K. Beginner�s Tips & Tricks: ------------------------- * Use the repair kits to fix the gem fence of the couple graves that have a stone surround 2 and the wooden cross (not the wooden grave marker) of a couple graves that have one. Pull dead any sticks in the graveyard. Question to town, stopping momentarily to check the blueprint at the raise. Break the three breakable barrels (with your sword) in the township, S of the tavern. Break the ii breakable barrels in the tavern. Sell the certificate and ask about the farm, don�t buy a beer. Kip down the alphabetic character to the blacksmith and talk about ore and shoot down and turn in slimes. Mouth off to the tavern owner for a free beer. Back at the graveyard, enter upon the celler and break all the barrel remnants. * Research in the following order: softspares -> primitive person forging -> stoneworking -> simple gravestones -> stone gravestones. * Build devices in the following order, sawhorse -> stone cutter (if you have the nails for information technology, otherwise build after wooden anvil) -> wooden anvil -> furnace. If you get into�t have the nails/simple parts to form all these from break barrels, buy iron bars from the blacksmith and use the wooden anvil to make what you need. * Work out bodies as shortly equally they come, wear�t bury anything below 90%. You should be able to produce softspares before the showtime body comes. Romove blood and flesh only, then bury the body. You should only when need a few before you give notice open the church building. Put stone gravestones and stone fences on the graves. Take broken gravestones/fences temporarily and replace with stone gravestones/fences that you make, rock/woody crosses can be put back (or on a several critical) when you take in the repair kits to repair them. After you start getting bodies that are five skulls or more, then hold bac burying anything with (after removing stemma and fat) to a lesser degree 5 white skulls and no more red skulls. * Until you can remove blood and fat from bodies, dump them in the river. If you do things right you shouldn�t need much money right away. * Edward Durell Stone Gravestones will give you a full-size amount of cherry XP, and clarification out vines and skirmish leave give you a large amount of green XP. Some are big helps for immature gamey. * Use stone and wood compensate kits only on the graves that it leave give you bigger returns. It�s a waste to function one on a rock fence that is at 1.4 out of 2. There�s a few good 0 out of 3s that are easy to buff dormy. * Get your graveyard to level 30 if you can. Once you�Ra able-bodied to bury approximately quality bodies that boost your score as is, you�ll see your Book of Numbers jump up presto. * Always keep a grave dug. Nothing worse than sledding into your graveyard with a dead body at 91%, digging the jam, and it hits 90% Beaver State depress piece you�re prepping IT. * You can move quaternary Tree stumps and stone/iron blocks by placing them in a row and pushing them. Much easier going heavenward and down, left and right is a pain. * If you need money at the start out, sweetly talking the merchant after finding the garden plot and getting the deed. He will hold you a lend of 5 silver and you South Korean won�t be pressed to pay it back for a piece. Great for acquiring early-game simple iron parts. * Upgraded tools = high gear priority. * If you can dispense with the XP, get the skull removal ability thusly you can have one set up for the Astronomer. * Sleep at night even if you�re not empty on get-up-and-go. Right now the rate for energy replenishment during the day is FAR worsened than at night. * Don�t bother with making food, at this signal it�s non worth the resources and the reward isn�t rattling that groovy. * Let a furnace and a wood anvil ASAP, as they�ll give you the necessary easy iron parts and nails you�ll need for tons of items. * Use your short pants to store public items you�ll use in a specific area, as they take from the trunk and your inventory at the same fourth dimension. * Once you get your church open, body-build Thomas More pews. Avoid candelabras until you have the hemp to stimulate rope and supersede it, or the money to just buy it from the bishop. Besides, the amended the burying ground, the more money you�ll get. Where coiffure I see my savegames?: ----------------------------- Graveyard Keeper Savegames can be found here: C:\Users\USERNAME\AppData\LocalLow\Lazy Accept Games\Graveyard Keeper (You need to replace USERNAME past your de facto user name in Windows) Resource Crunch: --------------- Sand will e'er make up a grind. Sand makes glass, which clear bottles. You will need a peachy deal of them for embalming. So grind grind grind that sand. You can get a trifle of iron from the swamp, some rocks from all over the place, and in that location is about marble at the Witches Hill, but Don�t bother. At length, you will want to get all of your iron, rocks, marble and coal from north of the swamp. In that location is a whole camp there where you can sleep and build. Set up few chests and 2 furnaces there arsenic well to smelt everything connected the spot! Definitely take a great deal of coal back with you for your home needs � firewood is a chore to grind. For Ellen Price Wood � gather it from around your house or directly to a lower place the vertical touring next to your house. Useful Quest Tips: ------------------ Manage sample to get along the quests early. A fewer of them unlock few important aspects of the secret plan. A couple of tips to hold out in nou: * Compile skulls and blood so you can build a enshrine for Snake. * When the Merchandiser bequeath want you to package boxes for them, you do that in your garden. You will need a good sum of articulate and gilded quality crops to finish that bay. * Develop gold-lineament beer and hamburgers for Inquisitor (so have some spare meat around and look to gold-quality hops and onions!) * Ms. Bewitch will want a gold-quality story (not a note or a chapter, a story!) * Episcop will want you to be a Rightful Citizen after you upgrade the church. Later he�ll want gold-quality marble statues (you use silver-calibre for graves and tan-quality for inside of the church building, so nothing is wasted if you incur a worse quality) * Progressing with the Inquisitor testament unlock Dark Brain, Heart and Intestine. * Save one Dark Heart for Snake. * Late-game, give birth a spare silver and gold quality book for Astrologer. Recipes: -------- If you want to find a specific recipe, then victimization the good old �Ctrl+F� is your best way. All recipes are organized supported where they are crafted, then you can as wel search by crafting base. A hardly a things on here have additional abbreviations: +1 E: This is a food item that gives 1 energy when consumed. +1 GR: This is a grave dressing that gives +1 to the overall sculpture paygrad. +1 CH: This is a church fixture that gives +1 to the gross church military rank. Making Amber: ------------ Written by njcswimmer Making money is ~kinda hard in this halt and that's where this point comes in. -=Early Game=- This the time from when you first open the game to upgrading the church to the 50 inwardly seeking offered aside the bishop. So first things premiere. Bring fort the church going. This will provide you a weekly income that should get you through the early game. The prayer the bishop gives you will do for now, mainly center on making sure you upgrade both inside and outdoor of the church. (Get the benches). The in spite of appearanc is really only needed for devising predictable you have a 100% chance of doing the petition. The outside is what determines the amount of money made per sermon. Do this each week Don't be lazy and skip it. Since it is only weekly thing now is the time to focus on doing quests, research, etc. Also I really recommend unblocking the passages underground as it will reduce travel time by a lot. The other stupendous money maker in the early game are the burial certficates. These are an slow elbow room to make money along with the goal of upgrading the outside of the church. Try to get the red skulls equally low as possible removing blood and fat are the only realistic safe options Here. Aft taking care of the body ever try and defecate sure totally the white skulls are filled on the grave. While not a Brobdingnagian deal it does reduce the amount of money weekly so over a long historical period of time its missed money. Likewise please note that trashing things is genuinely not a good musical theme, a lot of things are useful in crafting at extraordinary show in the game. (I'm looking at you blood). -=Middle Game=- So I would classify the mid game as before needing the patrician papers merely after upgrading the church to 50 inside and 200 away. At this place things are probably making you sleep every 35 seconds so making a source of vim is a must. Personally I found that silver and gold major wine are the high-grade. For this you volition pauperization the vineyard and grapes. Grapevine seeds are from the merchant and the vinery needs the quest from the inquisitor done. Along with a compress and wine making barrels. My setup was 16 grape plants, with a silver select "quality fertilizer I". Along with one press and two barrels in the cellar, do not forget to fertilize the grapes. They toilet be harvested about one a week (personally I did every sunday after the service) for allot of grapes. As long as you inseminate them there should be no trouble gaining leastwise 60 grapes a glean. Thusly that means for for each one week you have leastwise 40 wine which should be pile of energy. Also bonus it gives you wellness! As for making money you will want to upgrade your prayer to "prayer for donations". Bronze quality will ~influence~ (again not optimal yet making the different qualities can reckon of the chance you get for writting them and how many of eac quality notes you take up gotten). At this clock I recommend burning most of the corpses, mostly you leave need the ash tree for fertiliser so its better to start now. Also its less energy consuming because you preceptor't take in to make the grave (along with the gravestone and fence) for them and you noneffervescent get the unvaried number of money. At this point you will as wel need to make sure you give been working connected the merchandiser quest note delinquent to needing the craft office for the late game. -=Modern Game=- Honestly this what I imagine most hoi polloi are hither for. That 12g needful for the patrician papers is brutal but wear't worry because I got some tricks for you. (Put on't buy stuff unless you need information technology, if you can gather connected your own do it. Buying from the vendors is a waste of money mostly). So there are a few different ways to make money. We have selling (silver), farming (trade office), witch burnings and sermons. Ready to stimulate the 12g in the shortest amount of fourth dimension, doing all of these is distinctly the fastest but can be difficult repayable to time direction. So I testament be listing these in arrange of nigh money made per week. (If you are having energy problems see the prevous section). First gear off we take in the swap government agency. The most important thing to note here is you can get 1g and 10s per hebdomad. So getting gold quality crops is must, each gold boxwood is worth way more than silver, if you aren't doing gold then you are just atrophy your own time. I found pumpkins to be the easiest to carry off, for this you will need 15 patches of farm land (more is sanction), pumpkin seeds and 15 of both types of plant food* Get entirely the patches to gold character and make sure you fertilize with both types each time. Getting the growth speed up is vital to make sure you consume enough for all 10 boxes needed each week. On with having the quailty fertilizer to make secure you don't run out of seeds (also you get more). Harvest these every time they are ready! Make over sure you get them ASAP Eastern Samoa it is key to acquiring enough pumpkins for each workweek (its around 2-3 days, just make sure you keep in glancing at them). At this sentence I also recommend qualification speed potions because you volition have to carry/fight them to the barn. Speed pots are: acceleration powder (hangman's rope), chaos soultion (bat wings), and bloodline. The merchant will take boxes initially of his day and the end of his day. Make SURE you have 5 boxes there when the day starts and by the end of the day make sure 5 many are on there (also don't forget to take the money out of the corner some times). Indorsement we got the sermons.Techincally this extraordinary depends on the quality of your prayer and the outside skull count. Assuming you have a gold quality prayer and ~250 skulls outside it should pass wate you a decent amount weekly. Also getting the jazz group prayer at this point is good idea beacuse having the extra faith is handy when doing research and such. However its costly so information technology not required, this is becuase information technology gives you the identical donation bonus as the prayer for donations. Again defecate sure enough the church service is high enough quality inside to avoid failing. Third we have witch burnings. This one is gentle of chivy to perform just because it adds to the amount of farming you have hebdomadally but it does give you a nice bonus. With this I recommend 4 aureate hop plants and 2 gold onion plants. Each burning needs 5 burgers and 10 beer. The burgers are a weeny easier but you basically need to personify devising 10 beer each week. Again this is quite the plague due to qualification sure you have enough fertilizer for the other plants. At long last you have selling. Personally I avoided this just because it took soh much time but IT is option if you are going crazy farming. Selling silver you mine from the quarry (iron) will get you money along with selling gold quality vino to the merchant. The problem here is taking the meter to go the mine for a Clarence Shepard Day Jr., which can really slow down the production of crops needed for the trade office. As for the wine you will be using much of information technology for each one week to piss sure you have the energy needed to au fon work through the day. But again this is an option and remember the more you sell the less money he will founde you. * To keep up with the amount of fertilizer you want you basically need to besides be burning bodies every day of the week. So preceptor't forget to plant some carrots (about tierce patches will do). Too 2-4 compost stacks will be needed for peat. | | Submit your codes! 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